Developers > AS2 Learning Center > Getting Started
With the yourminis platform and API, you can start developing your own custom widgets. You'll be able to deploy them anywhere on the web (blogs, myspace, personal webpages) and monitor the success of their adoption across the web with our top notch reports!
getting started
This guide will explain how to set up your environment to allow you to develop yourminis widgets.
- If you do not have a copy of the Flash 8 IDE installed on your machine we recommend you download for free at: https://www.adobe.com/cfusion/tdrc/index.cfm?product=flashpro. This is not required to develop applications for yourminis.com, but it will make it much easier than compiling swfs from another program.
- After you have downloaded and installed Flash 8, install this yourminis API for AS2 (Windows) file.
- Create a new .fla file
- Open up the yourminis API Panel under Window > Other Panels as shown below
- You can move this panel and size it to your liking, and when you are ready, simply click the button "Test this mini!" to test out your mini locally.
- Ideally, your project will contain only only one frame with multiple layers and one layer for actionscript. It is good practice to keep *all* of your actionscript within one keyframe.
- You really only need one line of actionscript to create a mini, which is yourminisAPI class constructor: var ym_api:yourminisAPI = new yourminisAPI([listener:MovieClip], [apiListener:MovieClip], [initWidth:Number], [initHeight:Number], [initColor:Number])
- For full documentation on any of the API methods/events/properties simply refer to the included help files (for example, right click on "yourminisAPI" in the actionscript and select "View Help")
- That's it! Please direct any questions you have to the yourminis-dev group in Google Groups.
Next Steps
Hello World Tutorial - This tutorial explains the very basics of getting your first widget up and running
yourminis